IT and Telecommunication

Cloud Gaming Market - Global Industry Analysis, Size, Share, Growth Opportunities, Future Trends, Covid-19 Impact, SWOT Analysis, Competition and Forecasts 2021 to 2028

The report covers the global cloud gaming market in terms of the gaming audience, gaming devices, and gaming technologies. According to the statistics available, the total global population in the year 2013 was 6.4 billion out of which 2.4 billion had access to the internet (online users) and 1.2 billion users are active gamers. Thus, these statistics clearly shows how much scope of growth is there for online games market space and now these users are moving towards the cloud gaming as it gives them freedom to instantly play online games without waiting to download the game, automatically updating the latest gaming software, versions and ease of playing the game from any of the game devices such as smartphones, smart TVs, tablets, pcs and game consoles. In coming years, lot many innovations such as virtual gaming will be seen in this space. The reason for the increase in the adaptability of the cloud gaming platform is its low cost, 24 x 7 availability, improved graphics, less video streaming time, and secure and an improved gaming experience. The Global Cloud Gaming market is expected to grow in the future mainly driven by the increase in gaming audience and gaming devices. The gaming audience (core gamers) is expected to drive the cloud gaming market than that of gaming devices (smartphones). The Global Cloud Gaming market is expected to grow at a CAGR of 33.7% during the period from 2015–2020 respectively. The core gamers market is growing at a CAGR of 33.5% followed by the smartphones growing at a CAGR of 29.8 % respectively, during the period 2015–2020.
North
America
Latin America
Western Europe
Central Eastern Europe
Middle East & Africa
Asia-Pacific
Social
Gamers
Serious Gamers
Core Gamers
Data Streaming Technology
Server Technology
Gaming as a Service
Microsoft
Nintendo.Co.Ltd
Samsung Electronics
LG
Ubitus
Gaikai
G-Cluster
Playcast Media
Google Inc.
Amazon
International Business Machines Corp (IBM)
Happy Cloud
OnLive
TransGaming